Module 1: Introduction to UI/UX Design
1. Overview of UI/UX Design
○ Definitions: UI vs. UX
○ Importance of UI/UX in product development
○ Current trends in UI/UX
2. Understanding the User
○ User-Centered Design (UCD) principles
○ User personas and their importance
○ Conducting user research and analysis
3. UI/UX Design Process
○ The design thinking process
○ Stages of UI/UX design: Research, Ideation, Design, Prototyping, Testing
○ Role of a UI/UX designer in a team
Module 2: Research and Discovery
1. User Research Techniques
○ Qualitative vs. Quantitative research
○ Methods: Surveys, interviews, focus groups, usability testing
○ Competitive analysis and market research
2. Creating User Personas
○ Gathering data for personas
○ Crafting detailed user personas
○ Using personas to guide design decisions
3. Journey Mapping
○ User journey maps and their importance
○ Creating a journey map
○ Identifying pain points and opportunities
Module 3: Information Architecture (IA)
1. Basics of Information Architecture
○ Defining IA and its importance in UX
○ Organizing and structuring content
○ Tools for creating IA (e.g., card sorting)
2. Wireframing and Prototyping
○ Importance of wireframes in UI/UX design
○ Low-fidelity vs. high-fidelity wireframes
○ Introduction to prototyping tools (e.g., Sketch, Figma, Adobe XD)
3. Creating Effective Wireframes
○ Hands-on wireframing exercises
○ Best practices for wireframe design
○ Feedback and iteration process
Module 4: Visual Design Principles
1. Foundations of Visual Design
○ Color theory and its application
○ Typography basics
○ Layout and composition
2. Design Systems
○ Introduction to design systems
○ Creating a design system for consistency
○ Hands-on practice: Building a basic design system
3. UI Patterns and Components
○ Common UI components (buttons, forms, navigation)
○ Understanding and implementing UI patterns
○ Designing responsive interfaces
Module 5: Interaction Design
1. Principles of Interaction Design
○ Basics of interaction design
○ Microinteractions and their importance
○ Feedback and affordances in UI design
2. Animation in UI/UX
○ Role of animation in enhancing user experience
○ Figma for creating UI animations
○ Hands-on practice: Creating basic UI animations
3. Prototyping Interactive Experiences
○ Creating interactive prototypes
○ Tools for interactive prototyping:Figma
○ Testing and refining interactions
Module 6: Usability Testing
1. Importance of Usability Testing
○ What is usability testing and why it’s essential
○ Different types of usability tests (moderated vs. unmoderated)
2. Conducting Usability Tests
○ Planning and setting up usability tests
○ Recruiting participants
○ Analyzing results and feedback
3. Iterating on Design
○ Incorporating feedback into the design process
○ Iterative design and testing cycles
○ Case studies and examples
Module 7: Advanced Topics
1. Accessibility in UI/UX Design
○ Importance of accessibility
○ Designing for diverse user needs
○ Tools and guidelines for accessible design (e.g., WCAG)
2. UI/UX for Mobile Applications
○ Differences between web and mobile design
○ Mobile-first design principles
○ Designing for different screen sizes and resolutions
Module 8: Final Project and Portfolio Development
1. Capstone Project
○ Assigning a real-world UI/UX design project
○ Project phases: Research, design, prototyping, testing
○ Presenting the final project
2. Portfolio Development
○ Importance of a strong design portfolio
○ Structuring and curating a portfolio
○ Tips for showcasing projects effectively
3. Career Guidance
○ Preparing for UI/UX job interviews
○ Networking and building a professional presence
○ Continuing education and professional growth
Training Delivery Options:
● Format: OnlineTraining
● Tools: Figma
● Duration: 40 Hours, 3 days/ week.