Bachelor’s Degree in Computer Graphics and Animation

Mission

Providing an excellent study plan that delivers state-of-the-art knowledge and skills in computer graphics and animation to graduate qualified professionals who are ready to satisfy the labor market and pursue advanced learning.

Program Educational Objectives (PEOs)

  • Graduates are applying acquired knowledge of computer graphics and animation in support of academia and the industry.
  • Graduates are making notable contributions to the development of computer graphics and animation with innovation, research, and development.
  • Graduates are conducting themselves to high standards professionally and ethically as representatives and leaders in the computer graphics and animation industry.
  • Graduates are progressing well in their careers and engage in life-long learning via professional development and further studies.

Student Outcomes

  • Analyze a complex computing problem and apply principles of computing and other relevant disciplines to identify solutions.
  • Design, implement, and evaluate a computing-based solution to meet a given set of computing requirements in the context of the program’s discipline.
  • Communicate effectively in a variety of professional contexts.
  • Recognize professional responsibilities and make informed judgments in computing practice based on legal and ethical principles.
  • Function effectively as a member or leader of a team engaged in activities appropriate to the program’s discipline.
  • Demonstrate proficiency in specific theoretical, practical, and critical skills within computer graphics and animation.

Learning Outcomes (EUR-ACE LOs)

  • Application of fundamental knowledge (a)
  • Engineering analysis (b)
  • Engineering design (c)
  • Investigation (d)
  • Engineering practice (e)
  • Specialization and labor market commitment (f)
  • Management (g)
  • Communication (h)
  • Individual and team work (i)
  • Professional ethics (j)
  • Social responsibility (k)
  • Life-long learning (l)