Program Educational Objectives (PEOs)
- Graduates are applying acquired knowledge of computer graphics and animation in support of academia and the industry.
- Graduates are making notable contributions to the development of computer graphics and animation with innovation, research, and development.
- Graduates are conducting themselves to high standards professionally and ethically as representatives and leaders in the computer graphics and animation industry.
- Graduates are progressing well in their careers and engage in life-long learning via professional development and further studies.
Student Outcomes
- Analyze a complex computing problem and apply principles of computing and other relevant disciplines to identify solutions.
- Design, implement, and evaluate a computing-based solution to meet a given set of computing requirements in the context of the program’s discipline.
- Communicate effectively in a variety of professional contexts.
- Recognize professional responsibilities and make informed judgments in computing practice based on legal and ethical principles.
- Function effectively as a member or leader of a team engaged in activities appropriate to the program’s discipline.
- Demonstrate proficiency in specific theoretical, practical, and critical skills within computer graphics and animation.
Learning Outcomes (EUR-ACE LOs)
- Application of fundamental knowledge (a)
- Engineering analysis (b)
- Engineering design (c)
- Investigation (d)
- Engineering practice (e)
- Specialization and labor market commitment (f)
- Management (g)
- Communication (h)
- Individual and team work (i)
- Professional ethics (j)
- Social responsibility (k)
- Life-long learning (l)